What, Exactly, Are the Seven Servant Groups?
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What, Exactly, Are the Seven Servant Groups?
Within the confines of the grail, there are thousands of servants all vying for control of the grail itself. There are numerous classes of servants, including Leader and Avenger, but most of them fall within the following seven classes.
Class Name: Saber | Knight of Sword
Starting Stats:
Strength | +
Dexterity |
Endurance |
Prana | +
Speed |
Starting Class Skills: Magic Resistance, Riding
Description: Sabers are agile and powerful melee warriors adept at swordsmanship. The qualifying conditions require the Heroic Spirits to have legends as a knights of the sword. The Saber class has, without fail, proceeded to the final battleground in every Holy Grail War, so it is boasted as the strongest among all classes.
Example: King Arthur
---
Class Name: Lancer | Knight of Lance
Starting Stats:
Strength | +
Dexterity | +
Endurance |
Prana |
Speed |
Starting Class Skills: Battle Continuation, Magic Resistance.
Description: Lancers are very agile, proficient in hit-and-run tactics that capitalize on range and speed, and skilled with long-range melee weapons such as spears and lances. The qualifying conditions to be placed within the class are second only to the Saber class, requiring overall excellent attributes and a high agility attribute.
Example: Diarmuid Ua Duibhne
---
Class Name: Archer | Knight of Bow
Starting Stats:
Strength |
Dexterity | +
Endurance |
Prana |
Speed | +
Starting Class Skills: Independent Action, Magic Resistance
Description: Archers are usually proficient with projectiles and excel in possessing powerful Noble Phantasms. More so than any other class, their true strength, and the qualifying condition to place in the class is determined not by their attributes; but the possession of powerful projectile weapons or special abilities related to projectile weapons.
Example: Gilgamesh
---
Class Name: Caster | Magus
Starting Stats:
Strength |
Dexterity |
Endurance |
Prana | ++
Speed |
Starting Class Skills: Territory Creation, Item Construction
Description: Casters are adept in magecraft, and the only qualifying condition is the mastery of sorceries of the highest caliber compared to the specific parameter requirements of the other classes. Due to not requiring any strong statistics, they generally have low combat abilities, and due to the majority of Servants having some form of Magic Resistance, this class is thought to be the weakest of all seven. This perception can be made into an advantage, as Casters are sometimes underestimated, often to the misfortune of their foes.
Example: Gilles de Rais
---
Class Name: Assassin
Starting Stats:
Strength |
Dexterity | +
Endurance |
Prana |
Speed | +
Starting Class Skills: Presence Concealment
Description: Assassins are skilled at operating covertly, stealthy, and silently. This class is one of the weaker classes at fighting; as its members possess low attributes due to not having glorious legends as heroes; so it instead specializes in killing Masters rather than Servants. It is an oddity compared to the more formal knight classes who believe in fair duels and chivalry in combat; they will attack using the most unfair and favorable conditions; and with these conditions, it is possible for an Assassin to match and defeat other Servants.
Example: Hassan-i-Sabbah
---
Class Name: Berserker | Mad Warrior
Starting Stats:
Strength | +
Dexterity |
Endurance | +
Prana |
Speed |
Starting Class Skills: Mad Enhancement
Description: Berserkers are always Heroic Spirits who have gone berserk during battle at least once in their lifetime. This class is usually for magi who have summoned Heroic Spirits with insufficient abilities and attributes, allowing them to strengthen their Servants to make up for their lower attributes and compete against stronger opponents. While it is ideal for Servants to reach the level of the Heroic Spirit, the class allows for their attributes to surpass even the original.
Example: Hercules
Note: It is possible for a non-berserker servant to gain this class by losing their minds, but it requires a certain ritual during the summoning of this servant. This puts a lot of stress on the body of the master, however, and is heavily advised against.
Masters are unable to utilize coordination with their Servant unless gifted with superb control over them. The lack of complex rational thinking keeps them from being able to follow more than simple directions, and it may even require Command Spells to keep them from acting on their own. They generally rely on little other than brute strength and overwhelming, uncontrolled strikes to physically beat down their opponents.
---
Class Name: Rider | Mounted Knight
Starting Stats:
Strength |
Dexterity |
Endurance | +
Prana |
Speed | +
Starting Class Skills: Magic Resistance, Riding rank 2
Description: Riders placed within this class are those known for riding mounts, living beasts or human constructs, during their lives. They generally have lower attributes compared to the Three Knight Classes, but the abilities of the mounts described in their legends compensate by granting them powerful Noble Phantasms or abilities.
Example: Iksander
Class Name: Saber | Knight of Sword
Starting Stats:
Strength | +
Dexterity |
Endurance |
Prana | +
Speed |
Starting Class Skills: Magic Resistance, Riding
Description: Sabers are agile and powerful melee warriors adept at swordsmanship. The qualifying conditions require the Heroic Spirits to have legends as a knights of the sword. The Saber class has, without fail, proceeded to the final battleground in every Holy Grail War, so it is boasted as the strongest among all classes.
Example: King Arthur
---
Class Name: Lancer | Knight of Lance
Starting Stats:
Strength | +
Dexterity | +
Endurance |
Prana |
Speed |
Starting Class Skills: Battle Continuation, Magic Resistance.
Description: Lancers are very agile, proficient in hit-and-run tactics that capitalize on range and speed, and skilled with long-range melee weapons such as spears and lances. The qualifying conditions to be placed within the class are second only to the Saber class, requiring overall excellent attributes and a high agility attribute.
Example: Diarmuid Ua Duibhne
---
Class Name: Archer | Knight of Bow
Starting Stats:
Strength |
Dexterity | +
Endurance |
Prana |
Speed | +
Starting Class Skills: Independent Action, Magic Resistance
Description: Archers are usually proficient with projectiles and excel in possessing powerful Noble Phantasms. More so than any other class, their true strength, and the qualifying condition to place in the class is determined not by their attributes; but the possession of powerful projectile weapons or special abilities related to projectile weapons.
Example: Gilgamesh
---
Class Name: Caster | Magus
Starting Stats:
Strength |
Dexterity |
Endurance |
Prana | ++
Speed |
Starting Class Skills: Territory Creation, Item Construction
Description: Casters are adept in magecraft, and the only qualifying condition is the mastery of sorceries of the highest caliber compared to the specific parameter requirements of the other classes. Due to not requiring any strong statistics, they generally have low combat abilities, and due to the majority of Servants having some form of Magic Resistance, this class is thought to be the weakest of all seven. This perception can be made into an advantage, as Casters are sometimes underestimated, often to the misfortune of their foes.
Example: Gilles de Rais
---
Starting Stats:
Strength |
Dexterity | +
Endurance |
Prana |
Speed | +
Starting Class Skills: Presence Concealment
Description: Assassins are skilled at operating covertly, stealthy, and silently. This class is one of the weaker classes at fighting; as its members possess low attributes due to not having glorious legends as heroes; so it instead specializes in killing Masters rather than Servants. It is an oddity compared to the more formal knight classes who believe in fair duels and chivalry in combat; they will attack using the most unfair and favorable conditions; and with these conditions, it is possible for an Assassin to match and defeat other Servants.
Example: Hassan-i-Sabbah
---
Class Name: Berserker | Mad Warrior
Starting Stats:
Strength | +
Dexterity |
Endurance | +
Prana |
Speed |
Starting Class Skills: Mad Enhancement
Description: Berserkers are always Heroic Spirits who have gone berserk during battle at least once in their lifetime. This class is usually for magi who have summoned Heroic Spirits with insufficient abilities and attributes, allowing them to strengthen their Servants to make up for their lower attributes and compete against stronger opponents. While it is ideal for Servants to reach the level of the Heroic Spirit, the class allows for their attributes to surpass even the original.
Example: Hercules
Note: It is possible for a non-berserker servant to gain this class by losing their minds, but it requires a certain ritual during the summoning of this servant. This puts a lot of stress on the body of the master, however, and is heavily advised against.
Masters are unable to utilize coordination with their Servant unless gifted with superb control over them. The lack of complex rational thinking keeps them from being able to follow more than simple directions, and it may even require Command Spells to keep them from acting on their own. They generally rely on little other than brute strength and overwhelming, uncontrolled strikes to physically beat down their opponents.
---
Class Name: Rider | Mounted Knight
Starting Stats:
Strength |
Dexterity |
Endurance | +
Prana |
Speed | +
Starting Class Skills: Magic Resistance, Riding rank 2
Description: Riders placed within this class are those known for riding mounts, living beasts or human constructs, during their lives. They generally have lower attributes compared to the Three Knight Classes, but the abilities of the mounts described in their legends compensate by granting them powerful Noble Phantasms or abilities.
Example: Iksander
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